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Monday, April 16, 2018

Carnacki the Ghost-Finder for Fate Accelerated

Carnacki by VoteQuimby
I thought it might be a fun exercise this week to stat up one of my favorite literary occult detectives in several RPG systems I like just to see them side-by-side. I want to not only re-familiarize myself with the game mechanics of these systems but to compare and contrast how each system handles different facets of the character. I've chosen William Hope Hodgson's Thomas Carnacki for this purpose as I've recently revisited the collected Carnacki stories while embarking on a personal project to trace the roots of the occult detective archetype in fiction, a genre that includes such notables as Dr. Martin Hesselius (Sheridan Le Fanu), Abraham Van Helsing (Bram Stoker), Dr. John Silence (Algernon Blackwood), and Jules de Grandin (Seabury Quinn). Hodgson's Carnacki stories are now in the public domain (first published in 1913) and you can read them at Project Gutenberg.

First up is Fate Accelerated Edition from Evil Hat Games:

Thomas Carnacki, Ghost-Finder (FAE)

ASPECTS
High Concept: Renowned Occult Detective Practicing the Empirical Method
Trouble: Apprehensive and Irresolute at Times
Creature of Habit
State of the Art Gadgets
Extensive Occult Library

APPROACHES
Careful +2
Clever +3
Flashy +0
Forceful +1
Quick +1
Sneaky +2

STUNTS
Because Carnacki invented the electric pentacle, he gets a +2 when he Carefully defends when within the device’s protective circle against spectral manifestations.

Because Carnacki studied the Saaamaaa Ritual and an ancient text known as the Sigsand Manuscript, he gets a +2 when he Cleverly creates advantages when confronted by supernatural influences.

Because Carnacki possesses a sixth sense, once per game session he can choose to go first in a physical conflict with the supernatural.

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