Carnacki by M. Wayne Miller |
Dead of Night is in my opinion a brilliant yet very underappreciated rules-lite horror roleplaying game from Steampower Publishing. It's meant more for one-shots rather than full campaigns with each session played being essentially a horror movie (although sequels with the survivors are possible). Character creation is fast and easy (it didn't take me very long at all to come up with the stats below) and the game is designed to keep GM prep to a minimum. It features a very clever tension mechanic that paces the game in a way reminiscent of the tension buildup/release/repeat model found in all good horror movies. Thanks to a series of "dials" the GM can tweak, Dead of Night is equally at home doing slasher flicks, Hammer Horror, Asian horror, Lovecraftian horror, psychological horror, and even black comedy. If you haven't seen it, I highly recommend checking it out. Here's what a Dead of Night player character looks like:
Thomas Carnacki, Ghost-Finder (Dead of Night)
CONCEPT: Renowned Occult Detective Practicing the Empirical Method
ATTRIBUTES
Identify: 6 / Obscure: 2 / Occult Detective: 9
Persuade: 5 / Dissuade: 5
Escape: 4 / Pursue: 6
Assault: 2 / Protect: 4 / Electric Pentacle: 8 / Saaamaaa Ritual: 8
SURVIVAL POINTS: 5
BAD HABITS: Apprehensive and Irresolute at Times
No comments:
Post a Comment