For CRYPTWORLD investigators, a séance can be a powerful tool to gather information about what supernatural threats they face. Contact may be made with spirits, both malevolent and benign, to get the answers they seek. Investigators must therefore always be on their guard against not only dangerous things welcomed into their midst but charlatans purporting to be mediums as well. For mediums who are the real deal, however, I present the following new Paranormal Talent for CRYPTWORLD:
Séance
Base: (Wpr+Pcn+Sta)/3
Willpower Cost: 50
Check: Specific
Time Required: 30 minutes
Range: NA
Duration: Time of useA character with this PT may attempt to communicate with spirits of the dead to receive and relay messages from the beyond to the living. Characters possessing Séance are known as mediums. When conducting a séance, the medium typically enters a trancelike state and becomes a conduit for the spirit to communicate with those present. Because of this trance, the medium may or may not remember the event and information obtained from a successful use of Séance. At the conclusion of the séance, the medium should make a general Perception check to remember with failure indicating the medium has no memory of anything that transpired.
A spirit is an incorporeal entity of an individual who has passed on from mortal existence to the afterlife but is not necessarily malevolent. In addition to the spirits of the departed, Séance may be used to contact incorporeal things, particularly ghosts. These attempts are not without risk; incorporeal things summoned by a séance have full access to all their powers and may even choose to manifest and attack the medium or the other participants.
At least three participants (including the medium) are needed to conduct a séance. The participants sit around a table and must join hands either by holding hands or placing their hands flat on the table with thumbs and pinky fingers touching. Conducting a séance also requires total darkness save for a single lit candle placed in the center of the table. All participants in the séance (not just the medium possessing the paranormal talent) must maintain total concentration at all times (i.e. no movement or other actions taken; a successful attack against any character breaks their concentration). In addition to maintaining concentration, the participants must continue to hold or touch hands and not break the circle, and the candle flame must remain lit (e.g. the flame might be extinguished by a thing using the phantom wind1 unsettling power); otherwise, the duration of the paranormal talent comes to an abrupt end.
Use the following key to determine the results of a séance:
L = Limited contact: The medium makes contact with one incorporeal entity (spirit or thing) that can only communicate the answers to yes/no questions nonverbally (e.g. by flicking the candle flame or rapping in a “once for yes, twice for no” fashion).
M = Moderate contact: The medium makes contact with one incorporeal entity (spirit or thing) that can only communicate the answers to yes/no questions verbally using the medium’s voice. Alternately, the medium may make contact with two distinct entities as an “L” result.
H = High contact: The medium makes contact with one incorporeal entity (spirit or thing) that can fully communicate the answers to any questions asked of it verbally using the medium’s voice. Alternately, the medium may make contact with four distinct entities as an “L” result, or two distinct entities as an “M” result.
C = Colossal contact: The medium makes contact with one incorporeal entity (spirit or thing) that manifests itself in the room for all to see and can fully communicate the answers to any questions asked of it directly without having to use the medium’s voice. Alternately, the medium may make contact with eight distinct entities as an “L” result, four distinct entities as an “M” result, or two distinct entities as an “H” result.
K = Not applicable.
Failure of the check means no spirits are contacted by the medium during the séance. The accuracy and truthfulness of any answers provided by the entity is left entirely up to the CM.
1The phantom wind unsettling power may be found in the upcoming MONSTERS MACABRE supplement for CRYPTWORLD.
Design Notes
I won't claim that my version of Séance presented here is in any way an accurate representation of how séances are actually conducted in the real world (aside: I'm not a believer in spiritualism or the supernatural), although I did a lot of reading and research on the subject beforehand. My goal was merely to recreate the atmosphere and experience of a séance similar to what you might see in a horror movie for the CRYPTWORLD tabletop horror roleplaying game. Look more to Dark Shadows or The Legend of Hell House for my influences.
This paranormal talent (PT) is a little more involved than the PTs found in CRYPTWORLD. There are a lot of places where things can go wrong and concentration (by any of the participants) broken. Again, this is meant to emulate the way séances are portrayed in horror movies.
During a séance, there are a lot of opportunities for the Crypt Master (CM) to inject a little more atmosphere and mood into the mix, especially if the medium makes contact with an incorporeal thing. Don't be afraid to use unsettling powers like phantom wind to blow the windows and shutters open and possibly extinguish the focus candle, minor telekinesis to move small objects, or have an object of significance apport during the proceedings.